Type DOOR
  Field ENTITY : ENTITY
  Field ID : INT = *INC
  Field VIEWABLE : STRING = ""
EndType
Type ENEMY
  Field ENTITY : MESH = EYE.B3D
  Field ID : INT
EndType
Type ENTITY
  Field AX : FLOAT = 0
  Field AY : FLOAT = 0
  Field AZ : FLOAT = 0
  Field MESH : MESH = SRC
  Field SX : FLOAT = 1
  Field SY : FLOAT = 1
  Field SZ : FLOAT = 1
  Field X : FLOAT = 0
  Field Y : FLOAT = 0
  Field Z : FLOAT = 0
EndType
Type NODE
  Field ENTITY : ENTITY
EndType
Type PATH
  Field NODE[] : NODE
EndType
Type ROOM
  Field ENTITY : ENTITYR
  Field ID : INTR
  Field PATH : PATH
  Field VIEW : STRINGR
EndType
Type TEST
  Field ROOM : ROOMT
  Field X : INTT
  Field Y : INTT
EndType
DOOR.Add()
ENEMY.Add()
ROOM.Add()
TEST.Add()
