Type DOOR
  Field ENTITY : ENTITY
  Field ID : INT =   *INC
  Field VIEWABLE : STRING =   ""
EndType
Type ENEMY

  Field ENTITY
 : MESH = 
eye.b3D

  Field ID
 : INT = 

EndType
Type ENTITY
  Field MESH : MESH =          SRC
  Field PITCH : FLOAT =          0
  Field ROLL : FLOAT =          0
  Field SX : FLOAT =          1
  Field SY : FLOAT =          1
  Field SZ : FLOAT =          1
  Field X : FLOAT =          0
  Field Y : FLOAT =          0
  Field YAW : FLOAT =          0
  Field Z : FLOAT =          0
EndType
Type NODE
  Field ENTITY : ENTITY
EndType
Type PATH
  Field NODE[] : NODE
EndType
Type ROOM
  Field ENTITY : ENTITYR
  Field ID : INTR
  Field PATH : PATH
  Field VIEW : STRINGR
EndType
Type TEST
  Field ROOM : ROOMT
  Field X : INTT
  Field Y : INTT
EndType
DOOR.Add()
ENEMY.Add()
ROOM.Add()
TEST.Add()
