//object3D
obj=root.getByType("object3d")
echo "scene3D.object[i] = createObject3D($obj.entity.mesh,#obj.entity.x,#obj.entity.y,#obj.entity.z);
echo "i=i+1"


//object2D
obj=root.getByType("object2d")
echo  "<object2D>"
[obj {}] (echo " <$*.type ....></$*.type>" )
echo  "</object2D>"


//object3D2d
dub=root.getByType("object2d3d")	
echo "$dub.name =  $dub.type.create($dub.e3d.sx.value , $dub.e3d.y.value , $dub.e3d.z.value,$dub.e3d.ax.value )

//test
test=root.getByType("test")
echo "TestMngr.addTest('$test.int.value','$test.string')"



[* {}] (echo "<$*.type name=$*.name> $*.value [..] </$*.type>")
 