Type <NOME>
EndType
Type DOOR
  Field ENTITY : ENTITY
  Field ID : INT =       *INC
  Field VIEWABLE : STRING =       ""
EndType
Type ENEMY
  Field ENTITY : MESH =     EYE.B3D
  Field ID : INT
EndType
Type ENTITY
  Field MESH : MESH =              SRC
  Field PITCH : FLOAT =              0
  Field ROLL : FLOAT =              0
  Field SX : FLOAT =              1
  Field SY : FLOAT =              1
  Field SZ : FLOAT =              1
  Field X : FLOAT =              0
  Field Y : FLOAT =              0
  Field YAW : FLOAT =              0
  Field Z : FLOAT =              0
EndType
DOOR.Add()
ENEMY.Add()
ENTITY.Add()
