Type <NOME>
  Field DOUBLE : OBJECT2D3D = E3D.MESH=QUAD;E3D.SX=10
  Field ENT1 : ENTITY3D = MESH=TORUS
  Field OBJ : OBJECT = ENTITY.MESH=CONE
EndType
Type AAAA
  Field AX : FLOAT = 0
  Field AY : FLOAT = 0
  Field AZ : FLOAT = 0
  Field CHILD : ENTITY3D = MESH=SPHERE
  Field CHILD1 : OBJECT = ENTITY.SY=10
  Field ID : STRING
  Field MESH : MESH = TORUS
  Field SX : FLOAT = 1
  Field SY : FLOAT = 1
  Field SZ : FLOAT = 1
  Field X : FLOAT = 0
  Field Y : FLOAT = 0
  Field Z : FLOAT = 0
EndType
Type AAAAAAA
  Field <NOME> : OBJECT2D3D = <DEFAULT>
  Field CON : OBJECT = ENTITY.MESH=TORUS
  Field CON1 : OBJECT
  Field TEST : FLOAT
EndType
Type DOUBLEOBJ
  Field ENTITY : ENTITY3D = MESH=TORUS;SX=10;SZ=10
  Field ENTITY2 : ENTITY3D = MESH=CONE;SY=10
  Field ID : INT = 0
  Field NAME : STRING
EndType
Type ENTITY2D
  Field ANGLE : FLOAT = 0
  Field COLOR : STRING = 255,255,255,2
  Field HX : FLOAT = 0
  Field HY : FLOAT = 0
  Field ID : STRING
  Field IMAGE : IMAGE
  Field SX : FLOAT = 1
  Field SY : FLOAT = 1
  Field X : FLOAT = 0
  Field Y : FLOAT = 0
  Field Z : INT = 0
EndType
Type ENTITY3D
  Field AX : FLOAT = 0
  Field AY : FLOAT = 0
  Field AZ : FLOAT = 0
  Field ID : STRING
  Field MESH : MESH
  Field SX : FLOAT = 1
  Field SY : FLOAT = 1
  Field SZ : FLOAT = 1
  Field X : FLOAT = 0
  Field Y : FLOAT = 0
  Field Z : FLOAT = 0
EndType
Type OBJ2D_2
  Field A : ENTITY2D = SX=0.1
  Field B : ENTITY2D = SY=0.1
EndType
Type OBJECT
  Field ENTITY : ENTITY3D = MESH=SPHERE
  Field ID : INT = 0
  Field NAME : STRING
EndType
Type OBJECT2D
  Field IMG1 : ENTITY2D = <DEFAULT>
EndType
Type OBJECT2D3D
  Field E2D : ENTITY2D = IMAGE=WAITIMG
  Field E3D : ENTITY3D = MESH=TORUS
EndType
<NOME>.Add()
AAAA.Add()
AAAAAAA.Add()
DOUBLEOBJ.Add()
OBJECT.Add()
OBJECT2D.Add()
