Type <NOME>
EndType
Type DOOR
  Field ENTITY : ENTITY
  Field ID : INT =        *INC
  Field VIEWABLE : STRING =        ""
EndType
Type ENEMY
  Field ENTITY : MESH =      EYE.B3D
  Field ID : INT
EndType
Type ENTITY
  Field MESH : MESH =               SRC
  Field PITCH : FLOAT =               0
  Field ROLL : FLOAT =               0
  Field SX : FLOAT =               1
  Field SY : FLOAT =               1
  Field SZ : FLOAT =               1
  Field X : FLOAT =               0
  Field Y : FLOAT =               0
  Field YAW : FLOAT =               0
  Field Z : FLOAT =               0
EndType
Type NODE
  Field ENTITY : ENTITY
EndType
Type PATH
  Field NODE[] : NODE
EndType
Type ROOM
  Field ENTITY : ENTITYR
  Field ID : INTR
  Field PATH : PATH
  Field VIEW : STRINGR
EndType
Type TEST
  Field ROOM : ROOMT
  Field X : INTT
  Field Y : INTT
EndType
DOOR.Add()
ENEMY.Add()
ROOM.Add()
TEST.Add()
